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Thread Statistics | Show CCP posts - 36 post(s) |

Mikal Drey
Atlas Alliance
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Posted - 2009.11.07 10:47:00 -
[1]
Originally by: Vivian Azure And again... a system will cost 2 billion ISK a month with a few upgrades.
If you have 10 players, each of them has to pay a laughable 7 million ISK a day to pay this bill.
Stop whining.
7mil a day = 49mil a week 49mil a week = 196 per 4 weekly sov cycle (2x bils)
you want me to pay my corp 196mil a month ? and thats before i need to start actually defending the system from hostiles etc with it being such a huge ****ing target now ? you want me to be 196mil down each month before i make profit and effectivly FORCE me to carebear in 0.0 !!! oh and thats before i go to work in RL etc and let anyone in the alliance play in the system that im contributing isk to generate for corp/alliance
when i wanna break from the pew pew i go back to empire and make iskies yeah i could do it better in this new system or "upgrades" but thats a shared recource i dont mine, i barely rat, i never plex and "mini professions" suck hard donkey ****. when im in 0.0 i pvp. thats what im there for.
196mil a month ontop of ship losses and running costs ? im glad im not in your corp im know for certain and from experience that if you start taxing your membership that hard you will lose them.
as to this new sov "mechanics" im very much undecided but i just dont understand the logic behind any of it. the direction CCP are taking seems to be to sink time and isk with no reasoning behind their choices and that the numbers are very arbitary and ill concieved. removing the poss requirements but adding that cost back in flag and hub iskies is a joke. some of those sov posses were multipurpose and were mining goo and running reactions etc. i do like the non need for not having all those posses just for claiming sov but replacing 1 system that was semi broken for one thats epically **** doesnt hold water.
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.07 11:35:00 -
[2]
Originally by: CCP Soundwave No, financially the higher tier anomalies pretty much match level 4s.
we live in 0.0 the risk is alot higher than empire yet we need the higher tiered anomolies just to match them ?
shouldnt that be the otherway around ? why would i consider installing a flag then a hub, then going rating then installing upgrade 1 then doing more rating, then installing upgrade 2 then more, them more just to generate a comparable income :/ **** it i'll clone to empire and do a mission risk free instead.
what level of pirate magnet generates 3 constant anomolies in the improved system ?
pirae magnet level 1 generates 2 additional some systems have no anomolies in to begin with. while this does sound (on paper) to be sufficient and if it generates at minimum a consistant 2 anomolies i do see the isk generation working but er, um why the hell does it require so much input to get less than empire out :/
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.07 15:14:00 -
[3]
Originally by: CCP Soundwave We cannot currently put level four agents into 0.0 stations owned by players. I completely agree that it would be a very good solution, as they are one of the few non-finite resources, but it's simply not possible at present. I can promie you that it is high on the list of stuff many of us would love to see, though.
think small, act small, think like a n00b . .. .
not all agents live in space you can find some agents at gates into certain 0.0 COSMOs systems :/ NOTHING is stoping you from adding agents beacons directly into space.
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.07 18:54:00 -
[4]
Originally by: CCP Chronotis The role of the Territorial Claim Unit (TCU) changed since the original figures were generated to be only a marker for sovereignty and the last thing to be removed after a system has been taken (details on this are coming soon in Abathur's next blog). This means the cost for the TCU should be reasonable in terms of upkeep and we are looking at 1 mill per day currently for that dot on the map.
the role of the TCU ?
for a moment ther i believed you guys actually played the game and tested on SISI :/
TCU = F.L.A.G
from 20mil a day to 1mil is a dramatic shift in numbers. have you been reconsidering this for some time and the dev blog posted incorrect numbers or has this thread caused a ninja backtrack ?
one of the most important questions hasnt even been mentioned . . SEEDING !
it takes a freighter to move a hub so seeding them into empire npc stations is a major issue, seeding 0.0 based structures etc as bpo's is also a contrivance and has no rp basis. i also recently discovered that each upgrade will require a mod to be installe and again no mention of how they are to be seeded.
also what are the numbers and stats for those structures ? bpo costs, mineral/build costs, or seeded mod costs etc.
we still only have half the picture tbh
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.07 20:33:00 -
[5]
Originally by: CCP Chronotis
The hubs and upgrades will currently be available like starbase modules from the NPC market at Concord/DED stations
which require a freighter (current SISI size) multiple freighter runs :/
remember the debacle with the need for station warehouse BPO's and without bridges theres will be a need to get hubs in BEFORE the grace period and it is gonna make taking new space a complete pita
thanks for the response and i look forward to the next couple of blogs
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.09 16:36:00 -
[6]
Originally by: Verone All the 0.0 alliances are ****ing and moaning because they've got huge amounts of space, in some cases 5 or 6 regions. This is going to force even the largest of alliances to downsize their claims to space and focus on one region.
It's also going to mean you're going to see smaller alliances forming treaties and pacts, claiming constellations in the same region because they can't afford to claim a whole region to themselves, and working together to form a coalition that holds a region between it.
It's actually going to make 0.0 politics more interesting again and promote claiming space to actually use it, rather than land grabbing for e-peen purposes. Taking a constellation is going to be something that's considered, pondered upon, checked out, scouted, looked over and decided upon, then the invasion takes place if its deemed both profitable and tactically advantageous to take and own the space.
It's way better and more immersive than saying "lol guys, lets go take Immensea for teh lulz!1"
What this means is that an alliance will have to take space, and hold it for a considerable amount of time, upgrading along the way to ensure its going to be useful to them as a long term investment. This is effectively causing space to seem much larger in terms of territorial claim, purely because the costs of owning and maintaining space are massively magnified in comparison to current mechanics.
Awesome idea.
you know i expected better from you tbvfh.
this new sov mechanic does nothing towards staking a claim. you need sov purely to upgrade a SYSTEM and put up a STRATEGIC pos. you could easily just completely ignore the sov system and never upgrade a system whatsoever. there is no regional claims and no constelation claims its a pointless system claim.
CCP have added a upgrade system with a isk cost to get isk back its a pay to play where theres no point except for keeping it in a single system.
if i want a jump bridge/Cyno Gen/Jammer i NEED sov but thats the ONLY reason i need sov.
the system upgrades are a isk sink in a form of tax. you have to now ofset the entire cost of installing and maintaining the upgrades before any profits are taken into consideration. like everyone else have realised ... **** it i'll jump back to empire instead.
for a new alliance to move in from a fresh regional claim they are facing a logistical nightmare with freighter escorts galore and huge setup and maintenence costs. and for what ? a few anomolies and plexes in 1 system . . . .rotfl
im no going to badmouth the system that much but its very very illconceived and is ANOTHER beta feature. I do like the upgrades but they are far from the awesome that we are about to get blogged with. CCP Soundwave foolishly mentioned a full upgrade is EQUIVILANT to empire and that helped spawn 80+ pages of rhetoric.
what i have now is a 0.0 where sov is pretty pointless and if i want sov im basically turning it into empire where carebearing is the norm.
I have lost a major reason to fight for something. fighting for a pay to play system is ridiculous
catching something you mentioned in that an improved constelation would actually be vastly better than 1 system supporting 10 people :/ OFC a constelation magnet has a balance issue.
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.09 18:06:00 -
[7]
@Verone
CCP have gone from having a sov system to almost completely removing a sov system.
dont get me wrong I like the upgrades and its a good step in the right direction for longevity and survival in 0.0 i would love to give my full support to it but its a have a feature that should never be released to live test. THATS WHAT SISI is DESIGNED for. the continual rush for a 6 month turnover and a massive feature rush has broken the game. we are sick to death of half a feature and full promotion about its awesomeness.
sov now serves no purpose and what we actually wanted was Soverignty and to have a place to actually call "ours" we want somthing of value to fight over.
this new soverignty system isnt there to claim space its there to anchor a pos. CCP said about removing the costs from the pos spam but have replaced it with a convoluted mechanic and called it a sov change. a JB pos only has fuel to maintain and now theres a 2bil "fee" per jumpbridge pos ontop of the actual pos charging yourself to own space that noone actually owns :/ which **** came up with that. as already mentioned CONCORD fees in 0.0 ? lol !!
the Upgrade system IS good and IS everything we could wantand IS what you say and i have no doubts that it will be improved BUT CCP no longer have my trust. what they advertise does NOT reflect ingame. 1 system supporting 10-15 people out of an entire alliance ? deraded if youy DONT FARM, barely on par with EMPIRE ? thats broken before it even starts. I DONT want epic rewards from the get go but id at least expect sustainability.
flag+hub purely to anchor a pos :/ thats an epic joke.
capture the pointless flag is an outdated concept
tl;dr Upgrades = good (just not balanced right) hubs for sov = ludicrous
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.09 19:29:00 -
[8]
Originally by: Locii
Originally by: Mikal Drey @Verone
flag+hub purely to anchor a pos :/ thats an epic joke.
you are shi**ing me on this arnt you?
i need to take a freighter into a system to get sov just so i can anchour a pos to live in what is effectivly a empty useless system?
Drum roll . .. tada
i **** you not. you cannot anchor a cynojammer, cyno beacon, jump bridge or build a supercap WITHOUT a flag+hub+sov for a set period.
setup a pos yes, setup moon goo yes. do anything logistical - no.
and thats pretty much what 90% of the complaints are about. its a MASSIVE bill for effectivly just setting up a jump bridge :/
@V
your funny, short, and northern. remind me i owe you a johnny walker 
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